Generation Decks

Generation Decks Author Titus Chalk
ISBN-10 9781786180674
Release 2017-04-06
Pages 288
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Generation Decks has been writing in one form or another for most of life. You can find so many inspiration from Generation Decks also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Generation Decks book for free.



Generation Decks

Generation Decks Author Titus Chalk
ISBN-10 1781084904
Release 2017-04-11
Pages 356
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Enpowering geeks, making millionaires and shaking the net! This is the incredible true story behind the global gaming and business and geek phenomenon. For some, a game of cards is just a way to pass the time. But for an awkward generation on the cusp of the internet age, it became a way of life. Generation Decks tells the story of the millions of fans worldwide who fell hopelessly in love with the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combined fiendishly complex game play with addictive collectability. When it came out in 1993, it transformed the lives of quiet braniacs who had longed for a way to connect and to compete. It made millionaires of its creators, who shook up corporate America. And it kick-started the era of professional gaming. Author Titus Chalk tells the game’s complete story – from its humble origins in a Seattle basement to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other. And to discover Magic: The Gathering, the millennial phenomenon that made it OK to be a gamer.



SO DO YOU WEAR A CAPE

SO DO YOU WEAR A CAPE Author Titus Chalk
ISBN-10 9783844268140
Release 2013-12-06
Pages
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SO DO YOU WEAR A CAPE? tells the strictly unofficial story of the world-changing fantasy card game Magic: The Gathering. The e-book recounts not only the history of the game itself, but also that of the brilliant business behind it and the fascinating culture its players have created. Written to celebrate the game’s 20th birthday in 2013, the e-book reveals all the facets of Magic: The Gathering's incredible history, together in one place for the first time ever. Not only for the game’s 12 million players worldwide, SO DO YOU WEAR A CAPE? is also written for anyone curious about Magic: The Gathering, fantasy gaming in general or indeed, how society has become just a little bit geekier during the revolutionary card game’s lifetime. Featuring interviews with the game’s creator Richard Garfield, as well as Wizards of the Coast founder Peter Adkison, it also includes input from famous figures in Magic’s history such as George “Skaff” Elias, Mark Justice, Olle Råde, Brian Weissman, Brian David-Marshall, Michael Flores, Barry Reich, Rich Hagon, Luis Scott-Vargas, Kai Budde, Jon Finkel, Mark Rosewater, Aaron Forsythe, Randy Buehler, Jesper Myrfors and many, many more. If you ever wanted to know how a deck of cards can change the world, this is the book for you.



Baxter on Magic

Baxter on Magic Author George Baxter
ISBN-10 1556225237
Release 1997-01-01
Pages 183
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Tornament champion and pro player George Baxter explains all the nuances and proper techniques of tournament-level Magic play. While most books on Magic: The Gathering focus on strategy and deck construction, Baxter on Magic is the first book to emphasize playing techniques. With graphic illustrations of different playing situations, readers will quickly learn the finer points of tournament playing style



The Art of Magic The Gathering Kaladesh

The Art of Magic  The Gathering   Kaladesh Author James Wyatt
ISBN-10 1421590506
Release 2017-01-03
Pages 240
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Optimism, innovation, and the spirit of creativity fill these pages, lavishly illustrated with the award-winning art of Magic: The Gathering™! Welcome to Kaladesh—a vibrant, beautiful plane where anything is possible. Join the heroic Planeswalkers of the Gatewatch as they explore the Inventors’ Fair, and let your imagination soar alongside thopters and airships crafted by the best artificers in the Multiverse. Come discover the marvels of Kaladesh—its inhabitants, its inventors, and its artifacts. They all await you at the grand Inventors’ Fair!



For This We Left Egypt

For This We Left Egypt Author Dave Barry
ISBN-10 9781250110220
Release 2017-03-07
Pages 96
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The book you hold before you is no ordinary Haggadah. If you’ve ever suffered through a Seder, you’re well aware of the fact that the entire evening can last as long as the exodus from Egypt itself. There are countless stories, dozens of blessings, and far too many handwashings while the meal turns cold. Now prepare to be entertained by another version of the book that’s responsible for this interminable tradition. With this hilarious parody Haggadah from the comedic minds of Dave Barry, Alan Zweibel, and Adam Mansbach, good Jews everywhere will no longer have to sit (and sleep) through a lengthy and boring Seder. In For This We Left Egypt?, the authors will be take you through every step of the Seder, from getting rid of all the chametz in your home by setting it on fire with a kosher blowtorch to a retelling of the Passover story starring Pharaoh Schmuck and a burning bush that sounds kind of like Morgan Freeman, set against the backdrop of the Promised Land—which turned out not to be a land of milk and honey but rather one of rocks and venomous scorpions the size of Yorkshire terriers. You then eat a celebratory brisket and wrap up the whole evening by taking at least forty-five minutes to say good-bye to everyone. So gather all the Jews in your life (even the few who don’t appear to be long-suffering) and settle in for a fun way to pass the time while waiting for Elijah to show up.



Salt Sugar Fat

Salt  Sugar  Fat Author Michael Moss
ISBN-10 9781448133871
Release 2013-02-28
Pages 480
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The No.1 New York Times Bestseller In China, for the first time, the people who weigh too much now outnumber those who weigh too little. In Mexico, the obesity rate has tripled in the past three decades. In the UK over 60 per cent of adults and 30 per cent of children are overweight, while the United States remains the most obese country in the world. We are hooked on salt, sugar and fat. These three simple ingredients are used by the major food companies to achieve the greatest allure for the lowest possible cost. Here, Pulitzer Prize-winning investigative reporter Michael Moss exposes the practices of some of the most recognisable (and profitable) companies and brands of the last half century. He takes us inside the labs where food scientists use cutting-edge technology to calculate the ‘bliss point’ of sugary drinks. He unearths marketing campaigns designed – in a technique adapted from the tobacco industry – to redirect concerns about the health risks of their products, and reveals how the makers of processed foods have chosen, time and again, to increase consumption and profits, while gambling with our health. Are you ready for the truth about what’s in your shopping basket?



The Art of Magic The Gathering Amonkhet

The Art of Magic  The Gathering   Amonkhet Author James Wyatt
ISBN-10 1421595117
Release 2017-07-04
Pages 240
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The first of its kind! A series of massive hardcover art books featuring the incredible images of Magic: The Gathering®!! The fourth book in VIZ Media’s new series of massive hardcover art books featuring the incredible images of Magic: The Gathering®! “When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity.” —The Accounting of Hours The Second Sun creeps across the sky, growing ever closer to the horns of the God-Pharaoh. These pages, lavishly illustrated with the award-winning art of Magic: The Gathering®, will introduce you to the people of Amonkhet, whose life is a series of trials meant to prepare them for the great God-Pharaoh’s return. Join the heroic Planeswalkers of the Gatewatch as they come here to face the evil dragon Nicol Bolas, whose schemes span the planes of the Multiverse. The glorious hope and desolate despair of Amonkhet await you as the final hours draw near!



Out of Control

Out of Control Author Kevin Kelly
ISBN-10 0201483408
Release 1995
Pages 521
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This is a book about how our manufactured world has become so complex that the only way to create yet more complex things is by using the principles of biology. This means decentralized, bottom up control, evolutionary advances and error-honoring institutions. I also get into the new laws of wealth in a network-based economy, what the Biosphere 2 project in Arizona has or has not to teach us, and whether large systems can predict or be predicted. And more: restoration biology, encryption, a-life, and the lessons of hypertext. Yes, it's a romp, in 520 pages. But the best part, my friends tell me, is the 28-page annotated bibliography. If you have suspected that technology could be better, more life-like, then this book is for you. -- Product Description.



The Art of Magic The Gathering Innistrad

The Art of Magic  The Gathering   Innistrad Author James Wyatt
ISBN-10 1421587807
Release 2016-07-05
Pages 224
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“Grab an axe and defend the gate! Your despair is an extravagance we can ill afford.” —Thalia, Knight-Cathar Terror falls from the skies on blood-spattered wings, and nameless horrors lurk in the shadows. These pages, lavishly illustrated with the award-winning art of Magic: The Gathering™, are your entry into a world beset by terrible evils on all sides and betrayed by the hope it held most dear. Tread lightly as you follow the heroic Planeswalkers of the Gatewatch as they investigate these dark mysteries, for the nightmare they will uncover is a threat to the whole Multiverse. The mysteries of Innistrad—its peoples, provinces, and monsters—await your arrival. But be careful as you peer into the darkness, for you might find something staring back.



The Satanic Verses

The Satanic Verses Author Salman Rushdie
ISBN-10 9781409058854
Release 2011-08-31
Pages 560
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Just before dawn one winter’s morning, a hijacked aeroplane blows apart high above the English Channel and two figures tumble, clutched in an embrace, towards the sea: Gibreel Farishta, India’s legendary movie star, and Saladin Chamcha, the man of a thousand voices. Washed up, alive, on an English beach, their survival is a miracle. But there is a price to pay. Gibreel and Saladin have been chosen as opponents in the eternal wrestling match between Good and Evil. But chosen by whom? And which is which? And what will be the outcome of their final confrontation?



I Am Behind You A Novel

I Am Behind You  A Novel Author John Ajvide Lindqvist
ISBN-10 9781365677076
Release 2017-01-12
Pages
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Four families wake up one morning in their caravans, next to their cars, on an ordinary campsite in southern Sweden. However, during the night something strange has happened. Everything else has disappeared, and the world has been transformed into an endless expanse of grass. The sky is blue, but there is no sign of the sun; there are no trees, no flowers, no birds. And every radio plays nothing but the songs of sixties pop icon Peter Himmelstrand. As the holiday-makers try to come to terms with what has happened, they are forced to confront their deepest fears and secret desires, and in many cases expose the less appealing aspects of their character. Past events that they have tried to bury rise to the surface and take on a terrifying physical form. Can any of them find a way back to reality? I Am Behind You is a compelling, eerie new novel from the internationally bestselling author of Let the Right One In.



Slow Violence and the Environmentalism of the Poor

Slow Violence and the Environmentalism of the Poor Author Rob Nixon
ISBN-10 9780674049307
Release 2011
Pages 353
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“Slow violence” from climate change, toxic drift, deforestation, oil spills, and the environmental aftermath of war takes place gradually and often invisibly. Rob Nixon focuses on the inattention we have paid to the lethality of many environmental crises, in contrast with the sensational, spectacle-driven messaging that impels public activism today.



Rise of the Dungeon Master

Rise of the Dungeon Master Author David Kushner
ISBN-10 9781568585604
Release 2017-05-09
Pages 144
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Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.



The Tetris Effect

The Tetris Effect Author Dan Ackerman
ISBN-10 9781610396127
Release 2016-09-06
Pages 272
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The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game—which is to say everyone.



No Logo

No Logo Author Naomi Klein
ISBN-10 UCSC:32106018391190
Release 2000-12-04
Pages 512
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Taking aim at the brand bullies.